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{{Verse|image1 = TheVoid.png|caption1 = If you will enter Immodum without a source of light, you will see no more than this...|dimensionality = ????|size = ????|kardashev_scale = - (cannot be invaded by any civilization)|contained_by = Existence|contains = ????|age = ????|life = always existed}}Immodum is not really hell, but a kind of it. Lord Aspects analogue for hell is [[Realm of Bloodshadow]]. However, Immodum is far worse.
+
{{Verse|image1 = TheVoid.png|caption1 = If you will enter Immodum without a source of light, you will see no more than this...|dimensionality = ????|size = ????|kardashev_scale = - (cannot be invaded by any civilization)|contained_by = Existence|contains = ????|age = ????|life = always existed}}{{Stub}}Immodum is not really hell, but a kind of it. Lord Aspects analogue for hell is [[Realm of Bloodshadow]]. However, Immodum is far worse.
   
 
It is really disturbing place, especially, when most of it's rooms has weird noises playing all the time, causing disquietude.
 
It is really disturbing place, especially, when most of it's rooms has weird noises playing all the time, causing disquietude.
   
 
== History ==
 
== History ==
Once everything came to existence, there was 4 realms: [[Phantasm]], [[Bloodshadow]], [[Miracalis]] and a weird disturbance of [[Space Time|space-time]]. This disturbance came out to be Immodum.
+
Once everything came to existence, there was 4 realms: [[Phantasm]], [[Realm of Bloodshadow|Bloodshadow]], [[Kingdom of Miracalis|Miracalis]] and a weird disturbance of [[Space Time|space-time]]. This disturbance came out to be Immodum.
   
 
Nothing else is known about Immodum's history.
 
Nothing else is known about Immodum's history.
   
 
== Structure ==
 
== Structure ==
Immodum consists of 3 main layers: Outer, Medium and Inner. All of them are filled with darkness, that has to be chased with a source of light, for you to see at least something. All the following info is based on Jonathan's journey across it.
+
Immodum consists of 3 main layers: Outer, Medium and Inner. All of them are filled with darkness, that has to be chased with a source of light, for you to see at least something. All the following info is based on [[Jonathan]]'s journey across it. Jonathan stopped his journey at the end of second area. He couldn't go further. Also, there are some special areas that is specially protected.
   
 
=== Outer Layer ===
 
=== Outer Layer ===
Outer Layer is pretty much easy to pass. Noone agressive is here, so you won't meet any enemies. The only here's inhabitants are [[Shadow Spiders]], a huge insects, appoximately 1,5 meters in lenght. Despite they are scary, they cause no problems, if you won't touch/attack them.
+
Outer Layer is pretty much easy to pass. Nothing is aggressive is here, so you won't meet any enemies. The only here's inhabitants are [[Shadow Spiders]], a huge insects, approximately 1,5 meters in length. Despite they are scary, they cause no problems, if you won't touch/attack them.
   
Outer Layer begins from The Entrance, a 2,5x2,5x2,5 m cubical room, with two doors, first one is the entrance to Immodum, second one leads to next room of this realm.
+
Outer Layer begins from The Entrance, a 25x2, 5x2, 5 m cubical room, with two doors, first one is the entrance to Immodum, second one leads to next room of this realm.
   
 
Most of following rooms in Outer Layer are pretty easy, simple corridors, rooms, sometimes having puzzles. Example puzzle is: find a key, open the correct door, find a key behind it, use it to open the door to the next room. Pretty much simple puzzles, if you are smart enough. Pretty much disturbing room is the [[Cobweb Room]], with above mentioned spiders. Worst room of the Outer Layer is the caverns, with tight spaces, where you can easily get stuck.
 
Most of following rooms in Outer Layer are pretty easy, simple corridors, rooms, sometimes having puzzles. Example puzzle is: find a key, open the correct door, find a key behind it, use it to open the door to the next room. Pretty much simple puzzles, if you are smart enough. Pretty much disturbing room is the [[Cobweb Room]], with above mentioned spiders. Worst room of the Outer Layer is the caverns, with tight spaces, where you can easily get stuck.
   
The Outer Layer ends with a circular room, having the radius of 20 000 m. It has 2 doors: first one is leading to previous room, second one is leading to the next room. They are both at the sides of this huge circle, so you will have to travel. Only two doors, gray walls, stony celling and floor are in this room. The thing that fills this huge space, is Immodum Mist, black mist that blocks light's way. Even if you will have the source of light, you will not be able to see anything further than 5 meters. Once you will find the second door, you will get to the medium layer.
+
The Outer Layer ends with a circular room, having the radius of 20 000 m. It has 2 doors: first one is leading to previous room, second one is leading to the next room. They are both at the sides of this huge circle, so you will have to travel. Only two doors, gray walls, stony ceiling and floor are in this room. The thing that fills this huge space, is Immodum Mist, black mist that blocks light's way. Even if you will have the source of light, you will not be able to see anything further than 5 meters. Once you will find the second door, you will get to the medium layer.
   
 
=== Medium Layer ===
 
=== Medium Layer ===
It meets you with the same rooms, but with advanced puzzles and enemies. Be quiet here, i think that you '''certainly''' do not want to atract attention of any monsters here.
+
It meets you with the same rooms, but with advanced puzzles and enemies. Be quiet here, i think that you '''certainly''' do not want to attract attention of any monsters here.
   
Then, you are entering the only zone that has no sound, [[The Silence]]. Absolutely no sound can be heard in this maze. This room is a 5 km x 5 km maze. It would be better if you pass this maze quickier than 45 minutes. Because 45 minutes is exact time needed to drive human mad, by the abscence of the sound.
+
Then, you are entering the only zone that has no sound, [[The Silence]]. Absolutely no sound can be heard in this maze. This room is a 5 km x 5 km maze. It would be better if you pass this maze quicker than 45 minutes. Because 45 minutes is exact time needed to drive human mad, by the absence of sound.
   
 
Then, you will enter a huge (1000 km x 1000 km) section, covered by mountains. For first, relief is flat, but then, you are getting trapped between two mountains. 10 km from the start and you are trapped between 2 sheer walls at the distance of 1 meter from each other, with dozens of kilometers of falling down. [[Jonathan]] stopped his journey here.
 
Then, you will enter a huge (1000 km x 1000 km) section, covered by mountains. For first, relief is flat, but then, you are getting trapped between two mountains. 10 km from the start and you are trapped between 2 sheer walls at the distance of 1 meter from each other, with dozens of kilometers of falling down. [[Jonathan]] stopped his journey here.
   
 
=== Inner Layer ===
 
=== Inner Layer ===
Working in process...
+
??? This layer has weird enemies and more powerful versions of previous mobs. Every creature is mutated.
  +
  +
===The Destructive Layer===
  +
An absolute hell landscape. Everything wants to kill you, lava covering the floor of the whole room, many hidden traps like quicksand and spike pits, and many puzzles that take incredible skill to complete.
  +
===The Crypt===
  +
The legendary place, unknown what is in here. exist. All that is known that is you will die here.
   
 
== Inhabitants ==
 
== Inhabitants ==
There are weird things inhabiting this place. They can be separated into neutral and agressive.
+
There are weird things inhabiting this place. They can be separated into neutral and aggressive.
   
 
=== Neutral ===
 
=== Neutral ===
   
 
==== Shadow Spider ====
 
==== Shadow Spider ====
They are looking pretty much like black tarantulas, but bigger (1,5 meter lenght). They will not attack or even notice you, unless, you will cause them to.
+
They are looking pretty much like black tarantulas, but bigger (1.5 meter length). They will not attack or even notice you, unless, you will cause them to.
   
 
==== Eye ====
 
==== Eye ====
Eye is chasing you across some of the rooms. It is flying right behind you at the distance of 1-5 meters (depends on the room type). If you will hurt it, it will attack you mentally, which can lead to losing the counciousness.
+
Eye is chasing you across some of the rooms. It is flying right behind you at the distance of 1-5 meters (depends on the room type). If you will hurt it, it will attack you mentally, which can lead to losing the consciousness.
   
=== Agressive ===
+
=== Aggressive ===
   
 
==== Warrior of Immodum ====
 
==== Warrior of Immodum ====
'''you certainly do not want to know what is it.'''
+
They are huge creators that defends Immodum from anything. An average warrior weights about 3812500 tons and it's height is about 100 meters.
  +
  +
=== Bosses ===
  +
  +
==== Soul of Depth ====
  +
Immodum's bossfight.
  +
   
== TBA ==
+
==TBA==
 
yes
 
yes
 
[[Category:Hell]]
 
[[Category:Hell]]
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[[Category:Explore the Multiverse]]
 
[[Category:Explore the Multiverse]]
 
[[Category:Lord Aspect]]
 
[[Category:Lord Aspect]]
  +
[[Category:Explore the Immodum]]
  +
[[Category:Article stubs]]

Revision as of 02:02, January 22, 2020

Immodum is not really hell, but a kind of it. Lord Aspects analogue for hell is Realm of Bloodshadow. However, Immodum is far worse.

It is really disturbing place, especially, when most of it's rooms has weird noises playing all the time, causing disquietude.

History

Once everything came to existence, there was 4 realms: Phantasm, Bloodshadow, Miracalis and a weird disturbance of space-time. This disturbance came out to be Immodum.

Nothing else is known about Immodum's history.

Structure

Immodum consists of 3 main layers: Outer, Medium and Inner. All of them are filled with darkness, that has to be chased with a source of light, for you to see at least something. All the following info is based on Jonathan's journey across it. Jonathan stopped his journey at the end of second area. He couldn't go further. Also, there are some special areas that is specially protected.

Outer Layer

Outer Layer is pretty much easy to pass. Nothing is aggressive is here, so you won't meet any enemies. The only here's inhabitants are Shadow Spiders, a huge insects, approximately 1,5 meters in length. Despite they are scary, they cause no problems, if you won't touch/attack them.

Outer Layer begins from The Entrance, a 25x2, 5x2, 5 m cubical room, with two doors, first one is the entrance to Immodum, second one leads to next room of this realm.

Most of following rooms in Outer Layer are pretty easy, simple corridors, rooms, sometimes having puzzles. Example puzzle is: find a key, open the correct door, find a key behind it, use it to open the door to the next room. Pretty much simple puzzles, if you are smart enough. Pretty much disturbing room is the Cobweb Room, with above mentioned spiders. Worst room of the Outer Layer is the caverns, with tight spaces, where you can easily get stuck.

The Outer Layer ends with a circular room, having the radius of 20 000 m. It has 2 doors: first one is leading to previous room, second one is leading to the next room. They are both at the sides of this huge circle, so you will have to travel. Only two doors, gray walls, stony ceiling and floor are in this room. The thing that fills this huge space, is Immodum Mist, black mist that blocks light's way. Even if you will have the source of light, you will not be able to see anything further than 5 meters. Once you will find the second door, you will get to the medium layer.

Medium Layer

It meets you with the same rooms, but with advanced puzzles and enemies. Be quiet here, i think that you certainly do not want to attract attention of any monsters here.

Then, you are entering the only zone that has no sound, The Silence. Absolutely no sound can be heard in this maze. This room is a 5 km x 5 km maze. It would be better if you pass this maze quicker than 45 minutes. Because 45 minutes is exact time needed to drive human mad, by the absence of sound.

Then, you will enter a huge (1000 km x 1000 km) section, covered by mountains. For first, relief is flat, but then, you are getting trapped between two mountains. 10 km from the start and you are trapped between 2 sheer walls at the distance of 1 meter from each other, with dozens of kilometers of falling down. Jonathan stopped his journey here.

Inner Layer

??? This layer has weird enemies and more powerful versions of previous mobs. Every creature is mutated.

The Destructive Layer

An absolute hell landscape. Everything wants to kill you, lava covering the floor of the whole room, many hidden traps like quicksand and spike pits, and many puzzles that take incredible skill to complete.

The Crypt

The legendary place, unknown what is in here. exist. All that is known that is you will die here.

Inhabitants

There are weird things inhabiting this place. They can be separated into neutral and aggressive.

Neutral

Shadow Spider

They are looking pretty much like black tarantulas, but bigger (1.5 meter length). They will not attack or even notice you, unless, you will cause them to.

Eye

Eye is chasing you across some of the rooms. It is flying right behind you at the distance of 1-5 meters (depends on the room type). If you will hurt it, it will attack you mentally, which can lead to losing the consciousness.

Aggressive

Warrior of Immodum

They are huge creators that defends Immodum from anything. An average warrior weights about 3812500 tons and it's height is about 100 meters.

Bosses

Soul of Depth

Immodum's bossfight.


TBA

yes

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