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Metaverses have the potential to be artificial as well as natural, so as a result of this, they have their own unique methods of formation, which are typically executed by high level civilizations and/or higher transcendent beings.

Natural Metaverses[]

A Natural Metaverse is a "dimensional layer" where every multiverse is hosted; it is a network of "computers" simulating multiverses within the Xenoverse. It creates and stores [Data] of multiverses and projects the [Data] into corporeal law and function into empty Xenoveral spaces, which form the physical aspect of the Metaverse. It is an "Internet" equivalent for verses, containing infinite sets of multiverses, collectively representing all combinations of arrangements of unique multiverses, each with their own combination of matter, physics, space, energy, and time, under a continuous set of variable laws. A Natural Metaverse is typically larger than an artificial one by order of magnitudes that far trancends human cognition. If an artificial Metaverse is a single photon, a natural Metaverse is an entire multiverse.

Artificial Metaverses[]

Most Metaverses are actually artificial, as many civilizations seem to naturally create countless Metaverses upon reaching a certain level, to the point that they vastly outscale natural Metaverses in terms of quantity. An Artificial Metaverse is a collective of virtual spaces, created by the convergence of virtually enhanced physical realities, including the sum of all virtual worlds, augmented reality and the ''Internet''. The word Metaverse is a portmanteau of the prefix "meta" (meaning "beyond") and "verse" and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D or higher dimensional virtual spaces linked into a perceived virtual reality.

Etymology[]

The term was coined in Neal Stephenson's 1992 science fiction novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a 3D space that uses the metaphor of the real world. Stephenson used the term to describe a virtual reality-based successor to the Internet. Concepts similar to the Metaverse have appeared under a variety of names in the cyberpunk genre of fiction as far back as 1981 in the novella True Names. Stephenson stated in the afterword to Snow Crash that after finishing the novel he became aware of the existence of Habitat, an early MMORPG which somewhat resembled this example of the Metaverse.[1]

Formation of Artificial Metaverses[]

Metaverses are realistic virtual simulations of multiverses. They are similar to applications like SpaceEngine and Celestia, except they are much more advanced, and simulate a multiverse instead of a Universe. Most commonly a Metaverse will be a combination of real data on multiverses and procedural data, but some such as Pure Metaverses have only procedural data, and Slightly Virtual Metaverses have only real data. Objects that are procedurally generated are almost always aimed to be as realistic as possible. It is worth mentioning metaverses themselves are also simulations, but even more advanced ones run by Type 8.0 Civilizations, so a Metaverse is actually a simulation inside of a simulation. Don't worry. Their lives are very real. ALL of their lives. They are making their own decisions.

Rare Metaverses[]

Pure Metaverse (Pureverse): 8.6% of Metaverses, Nothing is real, all is virtual. Types: Binary, Trinary, Quaternary, etc.

Slightly Virtual Metaverse (SVverse): 3.2% of Metaverses. Everything inside is real. The civilizations and inhabitants.

Xetaverse: 1.5% of Metaverses. Type of Metaverse like the Xenoverse, but not all data gets deleted, and some may get partially or fully corrupted.

Mechaverse: 0.4% of Metaverses, The virtual parts are simulated by a real machine, these are rare as if the machine dies, the Mechaverse does to.

Bimetaverse, Trimetaverse, Quadmetaverse, etc.: The rarest type of Metaverse, with less than 0.1% of them having this identification. A signified amount of Metaverses, all fusing together.

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See Also[]